COMPLETE ROUTE TREE SYSTEM
(0-9 Numbering)
9 - GO/FADE
β
β
β 20+ yards
β
β
8 - POST β 7 - CORNER
β² β β±
β² β β±
12-20 β² β β± 14-18
yards β² β β± yards
β²ββ±
6 - COMEBACK βββββββββββββ 3 - OUT ROUTE
12-18 yards β 12-15 yards
β β
β β β 2 - DIG/IN
β β β± 6-8 yards
β β±
4 - HITCH βββββββββββββ±
6-8 yards β
β β
β β 1 - QUICK OUT
β β 3-5 yards
β
β
β
0 - SLANT
3-5 yards
β±
β±
β
QB POSITION
ROUTE DESCRIPTIONS
QUICK GAME (0-5
YARDS)
ROUTE 0 - SLANT ROUTE 1 - QUICK OUT
X X
β 3-5 yds β 5 yds
β ββββββ
β β
QB QB
ROUTE 4 - HITCH ROUTE 5 - SPEED SLANT
X X
β β β 3 yds
β β 6-8 yds β
βββ β
β QB
QB
ROUTE 2 - DIG/IN ROUTE 3 - OUT ROUTE
X X
β β
β 8-12 yds β 12-15 yds
ββββββββββ βββββββββββ
β β
QB QB
ROUTE 6 - COMEBACK ROUTE 7 - CORNER
X X
β β β β±
β β 12-18 yds β β± 14-18 yds
βββ β β±
β β
QB QB
DEEP GAME (18+ YARDS)
ROUTE 8 - POST ROUTE 9 - GO/FADE
X X
β β² β
β β² 12-20 yds β
β β² β 20+ yds
β β² β
QB β β
β
QB
H Z X
β β β
βββββββββ β 2-3 yard spacing
β
Y QB
β β
β RB
Formation Call: "Bunch Right"
Personnel: 11 (1 RB, 1 TE, 3 WR)
H Z X
β β β
β β β β 5+ yard spacing
β
Y QB
β β
β RB
Formation Call: "Trips Right"
Personnel: 11 (1 RB, 1 TE, 3 WR)
HZX
βββ
βββ β 1 yard spacing
β
Y QB
β β
β RB
Formation Call: "Tight Right"
Use: Pick plays, traffic
CORE CONCEPTS - QUICK
REFERENCE
STICK CONCEPT (vs
Zone)
H βββββββββ (Route 2: Dig - 12 yards)
Z β (Stick: 8-yard settle)
X β (Route 4: Hitch - 6 yards)
β
QB
Read: Middle Linebacker
- Drops β Throw stick
- Sits β Throw dig over top
SMASH CONCEPT (vs
Man)
H β±β (Route 7: Corner)
Z βββ (Route 1: Speed Out)
X β±β (Route 7: Corner)
β
QB
Read: Corner/Safety
- 1 High β Corner behind
- 2 High β Speed out underneath
MILLS CONCEPT (Flood)
H ββββββββββββ (Route 2: Drag)
Z ββββββ (Route 2: Square-in)
X β (Route 6: Comeback)
β
β
QB
Read: Inside-out
1. Drag (hot)
2. Square-in
3. Comeback
FOUR VERTICALS
H ββ (Route 9: Seam)
Z ββ (Route 9: Seam)
X ββ (Route 9: Seam)
β
QB
Adjust by Coverage:
- Cover 2: Bend to seams
- Cover 3: Outside comebacks
- Man: Push vertical
RUNNING CONCEPTS
INSIDE ZONE
LT LG C RG RT
β ββββββ β β β Double team
β β β β
ββββββββββββββ β β Climb to LB
β
QB β
β
RB β β Press B gap
Rule: "Big-on-big, work to backers"
OUTSIDE ZONE
LT LG C RG RT
β β β β β β β Reach blocking
β
QB β (pitch relation)
β
RB βββββ (stretch)
Rule: "Reach block, get outside"
POWER O
FB β
LT LG C RG RT
β β β β β
β ββββββ β β β Double team
β β Pull β β RG pulls
β QB β β
β β β
β RB β ββββββ
β β
βββββββ Power gap
Rule: "Pull and kick, FB leads"
RPO QUICK REFERENCE
ZONE + SLANT RPO
Read: Inside Linebacker
X β (Route 0: Slant)
β
QB β βββ Read ILB
β
RB β (Zone path)
If ILB:
- Steps up β Throw slant
- Sits β Hand off zone
ZONE + BUBBLE RPO
Pre-Snap Count: 6+ in box
H ββββ (Bubble)
Z β (Block)
X β (Block)
β
QB β Count box
β
RB β (Zone)
Decision:
- 6+ defenders β Bubble
- 5 or less β Zone run
GAME DAY SIGNALS
- Point Right β Bunch Right
- Point Left β Bunch Left
- Both Hands Up β Trips
- Fist β Tight Bunch
CONCEPT CALLS
- βStickβ β Stick Concept
- βSmashβ β Smash Concept
- βMillsβ β Mills/Flood
- βFourβ β Four Verticals
AUDIBLE CALLS
- βKill! Kill!β β Change play
- βAlert! Alert!β β Hot routes
- βCheck! Check!β β RPO read
3RD DOWN CALLS
| Distance |
Primary |
Secondary |
| 1-3 yards |
Power O |
IZ/QB Sneak |
| 4-7 yards |
Stick |
Smash |
| 8+ yards |
Four Verts |
Deep concepts |
RED ZONE CALLS
| Situation |
Best Plays |
| 1st & Goal |
Power O, Fade |
| 2nd & Goal |
Stick, Pick |
| 3rd & Goal |
Slants, Sneak |
TWO-MINUTE CALLS
- Quick slants (stop clock)
- Speed outs (sideline)
- Comebacks (stop clock)
- Spikes when needed
Post this reference sheet in the locker room, coachesβ booth, and
sideline for quick access during games.