Football Route Tree - Visual Reference Poster

                    COMPLETE ROUTE TREE SYSTEM
                         (0-9 Numbering)


                           9 - GO/FADE
                              β”‚
                              β”‚
                              ↑ 20+ yards
                              β”‚
                              β”‚
                    8 - POST  β”‚  7 - CORNER
                         β•²    β”‚    β•±
                          β•²   β”‚   β•±
                    12-20  β•²  β”‚  β•± 14-18
                    yards   β•² β”‚ β•±  yards
                             β•²β”‚β•±
          6 - COMEBACK ←─────●─────→ 3 - OUT ROUTE
          12-18 yards        β”‚       12-15 yards
                    ↑        β”‚         
                    β”‚        β”‚       β†— 2 - DIG/IN
                    β”‚        β”‚      β•±  6-8 yards
                             β”‚     β•±
          4 - HITCH   ←──────●────╱
          6-8 yards          β”‚
                    ↑        β”‚
                    β”‚        ↑ 1 - QUICK OUT
                    β”‚        β”‚  3-5 yards
                             β”‚
                             ●
                             β”‚
                        0 - SLANT
                       3-5 yards
                           β•±
                          β•±
                         ●

                        QB POSITION

ROUTE DESCRIPTIONS

QUICK GAME (0-5 YARDS)

ROUTE 0 - SLANT                 ROUTE 1 - QUICK OUT
    X                               X
    β†˜ 3-5 yds                      β”‚ 5 yds  
     ●                             ●────→
     ↓                             ↓
    QB                            QB

ROUTE 4 - HITCH                  ROUTE 5 - SPEED SLANT  
    X                               X
    β”‚ ↑                            β†˜ 3 yds
    β”‚ β”‚ 6-8 yds                     ●
    β—β”€β”˜                             ↓
    ↓                              QB
   QB

INTERMEDIATE GAME (8-15 YARDS)

ROUTE 2 - DIG/IN                 ROUTE 3 - OUT ROUTE
    X                               X
    β”‚                               β”‚
    β”‚ 8-12 yds                      β”‚ 12-15 yds
    ●────────→                      ●─────────→
             ↓                               ↓
            QB                              QB

ROUTE 6 - COMEBACK               ROUTE 7 - CORNER
    X                               X
    β”‚ ↑                            β”‚    β•±
    β”‚ β”‚ 12-18 yds                  β”‚   β•± 14-18 yds
    β—β”€β”˜                            ●  β•±
    ↓                               ↙
   QB                              QB

DEEP GAME (18+ YARDS)

ROUTE 8 - POST                   ROUTE 9 - GO/FADE
    X                               X
    β”‚     β•²                        β”‚
    β”‚      β•² 12-20 yds             β”‚
    ●       β•²                      β”‚ 20+ yds
    ↓        β•²                     β”‚
   QB         ●                    ●
                                   ↓
                                  QB

FORMATION DIAGRAMS

3x1 BUNCH FORMATION

                H   Z   X
                β”‚   β”‚   β”‚  
                ●───●───● ← 2-3 yard spacing
                    β”‚
Y                  QB
β”‚                   β”‚
●                  RB

Formation Call: "Bunch Right"
Personnel: 11 (1 RB, 1 TE, 3 WR)

3x1 TRIPS FORMATION

    H       Z       X
    β”‚       β”‚       β”‚  
    ●       ●       ● ← 5+ yard spacing
            β”‚
Y          QB
β”‚           β”‚
●          RB

Formation Call: "Trips Right"  
Personnel: 11 (1 RB, 1 TE, 3 WR)

TIGHT BUNCH FORMATION

                HZX
                β”‚β”‚β”‚  
                ●●● ← 1 yard spacing
                 β”‚
Y               QB
β”‚                β”‚
●               RB

Formation Call: "Tight Right"
Use: Pick plays, traffic

CORE CONCEPTS - QUICK REFERENCE

STICK CONCEPT (vs Zone)

    H ────────→ (Route 2: Dig - 12 yards)
    Z     ●     (Stick: 8-yard settle)  
    X ●         (Route 4: Hitch - 6 yards)
        ↓
       QB

Read: Middle Linebacker
- Drops β†’ Throw stick
- Sits β†’ Throw dig over top

SMASH CONCEPT (vs Man)

    H    ╱● (Route 7: Corner)
    Z ──→   (Route 1: Speed Out)
    X   ╱●  (Route 7: Corner)  
       ↙
      QB

Read: Corner/Safety
- 1 High β†’ Corner behind
- 2 High β†’ Speed out underneath  

MILLS CONCEPT (Flood)

    H ──────────→● (Route 2: Drag)
    Z ────→●       (Route 2: Square-in)
    X ●            (Route 6: Comeback)
      ↑            
     ↙
    QB

Read: Inside-out
1. Drag (hot)
2. Square-in  
3. Comeback

FOUR VERTICALS

    H │● (Route 9: Seam)
    Z │● (Route 9: Seam)
    X │● (Route 9: Seam)  
      ↑
     QB

Adjust by Coverage:
- Cover 2: Bend to seams
- Cover 3: Outside comebacks
- Man: Push vertical

RUNNING CONCEPTS

INSIDE ZONE

 LT  LG   C  RG  RT
 β”‚   β””β”€β”€β—β”€β”˜   β”‚   β”‚ ← Double team
 β”‚      β”‚     β”‚   β”‚
 β””β”€β”€β”€β”€β”€β”€β—β”€β”€β”€β”€β”€β”˜   β”‚ ← Climb to LB
        β”‚
       QB ●
        β”‚  
       RB ● β†’ Press B gap
       
Rule: "Big-on-big, work to backers"

OUTSIDE ZONE

 LT  LG   C  RG  RT
 β†’   β†’    ←   ←   ← ← ← Reach blocking
        β”‚
       QB ● (pitch relation)
        β”‚
       RB ●→→→→ (stretch)

Rule: "Reach block, get outside"

POWER O

     FB ↓
 LT  LG   C  RG  RT
 β”‚   ↑    ↑   ←   β”‚
 β”‚   β””β”€β—β”€β”€β”˜   β”‚   β”‚ ← Double team  
 β”‚     β”‚    Pull β”‚ ← RG pulls
 β”‚    QB ●      β”‚
 β”‚     β”‚        β”‚
 β”‚    RB ● β†β”€β”€β”€β”€β”˜
 β”‚     ↑
 β””β”€β”€β”€β”€β”€β”˜ Power gap

Rule: "Pull and kick, FB leads"

RPO QUICK REFERENCE

ZONE + SLANT RPO

Read: Inside Linebacker

    X ● (Route 0: Slant)
      ↙
     QB ● ─── Read ILB
      β”‚       
     RB ● (Zone path)

If ILB:
- Steps up β†’ Throw slant  
- Sits β†’ Hand off zone

ZONE + BUBBLE RPO

Pre-Snap Count: 6+ in box

    H ●→→→ (Bubble)
    Z ●     (Block)
    X ●     (Block)
        ↓
       QB ● Count box
        β”‚
       RB ● (Zone)

Decision:
- 6+ defenders β†’ Bubble
- 5 or less β†’ Zone run

GAME DAY SIGNALS

FORMATION CALLS

CONCEPT CALLS

AUDIBLE CALLS


SITUATIONAL FOOTBALL

3RD DOWN CALLS

Distance Primary Secondary
1-3 yards Power O IZ/QB Sneak
4-7 yards Stick Smash
8+ yards Four Verts Deep concepts

RED ZONE CALLS

Situation Best Plays
1st & Goal Power O, Fade
2nd & Goal Stick, Pick
3rd & Goal Slants, Sneak

TWO-MINUTE CALLS


Post this reference sheet in the locker room, coaches’ booth, and sideline for quick access during games.